Tài liệu .NET Game Programming with DirectX 9.0

Thảo luận trong 'Căn Bản' bắt đầu bởi Thúy Viết Bài, 5/12/13.

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    Table of Contents
    .NET Game Programming with DirectX 9.0
    Foreword
    Preface
    Introduction
    Chapter 1 - .Nettrix: GDI+ and Collision Detection
    Chapter 2 - .Netterpillars: Artificial Intelligence and Sprites
    Chapter 3 - Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+
    Chapter 4 - River Pla.Net: Tiled Game Fields, Scrolling, and DirectAudio
    Chapter 5 - River Pla.Net II: DirectInput and Writing Text to Screen
    Chapter 6 - Magic KindergarteN.: Adventure Games, ADO.NET, and DirectShow
    Chapter 7 - Magic KindergarteN. II: Animation Techniques and Speech API
    Chapter 8 - .Netterpillars II: Multiplayer Games and Directplay
    Chapter 9 - D-iNfEcT: Multithreading, Nonrectangular Windows, and Access to
    Nonmanaged Code
    Bonus Chapter Porting .Nettrix to Pocket PC
    Appendix A - The State of PC Gaming
    Appendix B - Motivations in Games
    Appendix C - How Do I Make Games?
    Appendix D - Guidelines for Developing Successful Games
    Index
    List of Figures
    List of Tables
     

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