Tài liệu Ms Press Extreme Programming Adventures In C #

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    Microsoft Extreme Programming Adventures in C#
    Foreword
    Introduction
    Extreme Programming
    Chapter 1 - XML Notepad Stories
    Chapter 2 - Testing with NUnit
    Chapter 3 - A Pressing Matter
    Chapter 4 - Extracting the Model
    Chapter 5 - Expressing Ideas
    Chapter 6 - The First Customer Acceptance Test
    Chapter 7 - Warts and All
    Chapter 8 - The InputCommand Object
    Chapter 9 - Story One Is Done!
    Chapter 10 - Find a Bug, Write a Test
    Chapter 11 - Adding the Section Tag, Part I
    Chapter 12 - Adding the Section Tag, Part II
    Chapter 13 - Discovering the Menu
    Chapter 14 - Don’t Try This at Home
    Chapter 15 - Climbing Out of the Rat Hole
    Chapter 16 - Adding the <pre> Tag
    Chapter 17 - How Do We Do a Test That We Can’t Do?
    Chapter 18 - A Simple Feature Teaches Some Lessons
    Chapter 19 - Dark Clouds on the Horizon
    Chapter 20 - Finishing the Shift+Enter Story
    Chapter 21 - Some Things We Ought to Do
    Chapter 22 - The Delegate from Troy
    Chapter 23 - Planning Interlude
    Chapter 24 - File Save and Load
    Chapter 25 - Tagging Along
    Chapter 26 - Menu Arrays
    Chapter 27 - Displaying the Article
    Chapter 28 - Oh No! Undo!
    Chapter 29 - The Final Optimized Undo
    Chapter 30 - The Long Dark Teatime of the Soul
    Chapter 31 - Project Retrospective
    Bibliography
    Index
    List of Lessons
     

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