Tài liệu Microsoft Press 3D Programming for Windows

Thảo luận trong 'Lập Trình' bắt đầu bởi Thúy Viết Bài, 5/12/13.

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    [TABLE]
    [TR]
    [TD]
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    [TR]
    [TD]
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    [TR]
    [TD] Chapter 1. Lights! Camera! Mesh Geometries!
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    [TR]
    [TD] Three-Dimensional Coordinates
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    [TD] Points in Space
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    [TR]
    [TD] Introduction to Vectors
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    [TD] Defining the 3D Figure
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    [TD] Lights and Camera
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    [TD] The Viewport3D and Its Constituents
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    [TD] Variations in Code and Markup
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    [TR]
    [TD] Fields of View
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    [TD] Defining Flat Rectangles
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    [TD] Defining Solid Figures
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    [TR]
    [TD] Balancing Light Sources
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    [TR]
    [TD] The Orthographic Projection
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    [TR]
    [TD] Why Not Share the Vertices?
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    [TD] Transparency
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    [TD] Sorting Out the Classes
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    [TD] Chapter 2. Transforms and Animation
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    [TD] Animation Without Transforms
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    [TD] Manipulating Collections
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    [TR]
    [TD] The Transform3D Class
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    [TR]
    [TD] The Translation Transform
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    [TD] Shareable Models
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    [TR]
    [TD] The Scale Transform
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    [TR]
    [TD] Combining Translation and Scaling
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    [TR]
    [TD] How to Build a Chair
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    [TD] Chapter 3. Axis/Angle Rotation
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    [TD] The Rotation Transform
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    [TD] Combining Rotation and Other Transforms
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    [TR]
    [TD] Introduction to Hit-Testing
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    [TR]
    [TD] Animating the Axis
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    [TD] Chapter 4. Light and Shading
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    [TR]
    [TD] Lessons in Illumination
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    [TD] Vector Mathematics
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    [TD] DiffuseMaterial and Its Properties
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    [TR]
    [TD] SpotLight and PointLight
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    [TR]
    [TD] Chapter 5. Texture and Materials
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    [TR]
    [TD] Gradient Brushes
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    [TR]
    [TD] Tile Brushes
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    [TR]
    [TD] Specular and Emissive Materials
    [/TD]
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    [TR]
    [TD] Chapter 6. Algorithmic Mesh Geometries
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    [TR]
    [TD] Triangulation Basics
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    [TR]
    [TD] Triangulation Resources
    [/TD]
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    [TR]
    [TD] Deriving from ModelVisual3D
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    [TR]
    [TD] The Petzold.Media3D Library
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    [TD] Chapter 7. Matrix Transforms
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    [TR]
    [TD] Linear Transforms
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    [TD] Affine Transforms and Beyond
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    [TR]
    [TD] Camera Transforms
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    [TD] Chapter 8. Quaternions
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    [TR]
    [TD] The Convenience of Complex Numbers
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    [TR]
    [TD] Hamilton and Quaternions
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    [TR]
    [TD] Why Are Quaternions So Weird?
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    [TR]
    [TD] The Quaternion Structure
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    [TD] Quaternions and Rotation
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    [TD] Low-Level Quaternion Rotation
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    [TD] Quaternions and Rotation Matrices
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    [TD] SLERP and Animation
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    [TR]
    [TD] Chapter 9. Applications and Curiosa
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    [TR]
    [TD] Control Templates
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    [TR]
    [TD] 3D Visualization of Data
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    [TR]
    [TD] Mimicking Real World Objects
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    [TR]
    [TD] Interactive Mouse Tracking
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    [TR]
    [TD] Printing in 3D
    [/TD]
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    [/TABLE]
     

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