Tài liệu iPhone Design Award-Winning Projects

Thảo luận trong 'Căn Bản' bắt đầu bởi Thúy Viết Bài, 5/12/13.

  1. Thúy Viết Bài

    Thành viên vàng

    Bài viết:
    198,891
    Được thích:
    167
    Điểm thành tích:
    0
    Xu:
    0Xu
    ■Contents at a Glance iv
    ■Contents . v
    ■About the Author vii
    ■About the Technical Reviewer . viii
    ■Acknowlegments . ix
    ■Introduction x
    Part I: Innovating Beyond Apple’s Design Standards, While Maintaining Apple’s Logic for Consistency, Clarity, and Usability 1
    ■Chapter 1: Tweetie 3
    ■Chapter 2: Facebook . 23
    Part II: Using App Connectivity with Core Location to Make Games ocial . 33
    ■Chapter 3: Topple 2 35
    ■Chapter 4: Q&A: Foursquare . 53
    Part III: Using Compression to Cram More Data into a Local App– Large Images,
    Geo Data, and Lots of It . 63
    ■Chapter 5: AccuTerra 65
    ■Chapter 6: Q&A: Exit Strategy NYC . 81
    Part IV: Creating a Beautiful App Without Falling Victim to Memory Issues—OpenGL, Skinning, Object Reuse, and Coding Efficiently 91
    ■Chapter 7: Postage . 93
    ■Chapter 8: Q&A: Delicious Library 109
    Part V: Fitting a Big Idea into a Small Space – Keeping the Feature List Focused, Simple, Refined, and Compelling 121
    ■Chapter 9: Wooden Labyrinth 3D 123
    ■Chapter 10: Q&A: Prowl 133
    Part VI: Making Better Apps and Enfranchising Your Users – The Right Way to Iterate, Planning an App Store Strategy, and Some Serious iPhone Development Philosophy 143
    ■Chapter 11: User Experience: Ge Wang 145
    ■Chapter 12: Iterative Design . 155
    ■Chapter 13: Upgrading 181
    ■Index . 191
     

    Các file đính kèm:

Đang tải...